Simpsons 3D: Save Springfield
About Simpsons 3D: Save Springfield
You step into Springfield alongside Homer and his family. Cartoon figures appear in blocky color and motion like a living sketch. Homer wanders through Moe’s tavern then Krusty’s studio with one goal. He tracks clues about Mr. Burns’s scheme that drenched the town in gaudy paint. You guide Homer through sneaky runs past nuclear plant guards. His belly bump still hits hard. Marge hunts for hidden doors and odd hints in her own side missions.
You take Bart on a wild ride, zooming on his skateboard across front lawns. He rings doorbells and sprays graffiti with secret tags. Townsfolk chase him. He empties his slingshot at anyone in his path. Then you switch to Lisa’s puzzle levels. She stacks books and fires up the family’s new gadget. It reverses Mr. Burns’s brainwashing rays. Professor Frink pops in to explain a portal gun. You use it to hop between warped corners of Springfield.
You can link up with a friend in co-op mode. Each player picks a character to combine special powers. Homer unleashes a burp wave that turns foes into donuts. Marge sends her rolling pin flying to clear blockades. Voice work nails Grandpa’s grumbles and Smithers’s nervous tone. Mr. Burns still delivers Excellent with cold intent. Your final task leads to Burns’s high tech lair. You fix Moe’s bar leaks and send Snake back to jail. When you bring back the town’s soft pastel look, Springfield feels alive again.