Forgotten Hill: The Third Axis

Go FullScreen

Info About Forgotten Hill: The Third Axis

People explore shadowy passages by clicking on mysterious spots and finding items. They put pieces of these things together to solve problems and unlock doors. This adventure keeps them focused solely on escaping the confusing building.

Someone comes awake in a scary building with no idea how they got there. Each little thing they find pushes back against that confusion, slowly revealing who built this place or its hidden reason for being here – tied directly to figuring out what happened inside it.

The sights look drawn and faded, setting up a strange feeling early on before describing them fully later using normal words (“drawn,” “shadows”). Otherworldly sounds grow louder as players uncover more information scattered around (“hushed music,” other noises). This helps figure things out. Everything points towards escaping, using what’s found in clues or small items lying about like paper pieces – keeping the strange vibe without naming the place again unless needed (“this building feels…”).

Liked Liked