Don’t Look Back
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Don’t Look Back blends simple controls with a myth-inspired tale from Orpheus and Eurydice. The early levels move at a steady pace but pixel shadows hide new risks around every corner. The art remains spare and each shape builds tension.
A lone character moves through traps and puzzles that test reflexes and focus. There are no extra lives. Every mistake sends them back to the start for another run. Such loops force the mind to track the tale at the same pace it tracks each jump.
That final scene sticks in memory. It opens questions that linger long after the screen goes dark. Don’t Look Back merges movement and meaning into a single compact journey.
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