Cruiser
About Cruiser
Cruiser feels like a naval duel on a hidden grid. You arrange ships of various shapes and sizes then wait for your turn. You pick a square by calling its coordinates and fire away. Hits matter. Misses teach nothing. You end the match by sinking every ship on the other side.
To start a match you set down carriers destroyers and smaller craft in secret spots on a board. You line them up across rows or along columns. Each move you declare a cell label such as B6 and launch an attack there. A hit reveals part of an enemy ship and shows its direction. Every section of a vessel takes damage then it goes under. Play continues and a missing fleet ends the match.
You play solo against a computer opponent or go head to head with a friend. An upgraded edition adds extra gear like radar sweeps torpedo strikes and single use boosts. You can also try different rules or goals to keep each round fresh. Each game blends deduction risk and surprise while you hunt for hidden hulls. Patience and sharp moves decide who wins.