400 years

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About 400 years

400 Years feels like an indie puzzle platformer. The game uses time itself as a tool. Players meet a weathered statue. They let the statue stand motionless. Seconds stretch into seasons. Those shifts reveal hidden platforms. Each patient move opens new pathways. The main focus stays on patience and steady progress.

Spring rains revive dried riverbeds. Summer heat cracks stone into dust. Autumn winds scatter leaves across ruins. Winter ice coats bare branches. Every change reshapes the landscape. That shift ties each puzzle to a new moment. Players pick a goal spot. They watch time fold the world. This slow rhythm drives every challenge.

The game uses simple graphics. Muted colors mark each season. Soft ambient sounds fill empty spaces. They match the statue’s slow movement. A quiet mood settles in after a short while. The design highlights the passing of time. It shows how everything changes. That lingering feeling stays with players. This approach invites reflection on the fragile nature of every moment.

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